Moloecular Fondue: I made this to try some High Poly Renders in V-Ray. I noticed that adding the Procedural Environment Fog is really heavy for V-Ray to render so i decided to get rid of that by doing the Volumetric Fog by Hand and adding some Shaders to simulate that Fog, but i really cant
Cookies3D proudly presents the "Quick Window Tool" for 3DS Max. ;-) I decided to go one with some modeling Work on my Neverending "little" 3D City Project. It has changed so many Times over the Years i never can count it. But this time i go in the Battle armed with some new selfmade Tools.
Some Works in Progress : At the moment i have so much things going on.So i wrote this Post to show some Images from some Works going on at the moment.
I called this Still Life: All my Friends. I done it late in the Night after a party. Thinking about all this things surrounding me, and some people die with this things so here we go.
Cookies3D-C3D Logo Tests with P-Flow... Just playing with Pflow ans a Script called "Pflow to Splines". You can download it from here: Scriptspot I really love this Script. It traces a Spline for every Particle that Pflow emit. I really love to play around with this thing. The whole Thins is also animated. To make
A new Project on the Way. This time i had to make the old Church in Sterzing, my Hometown. This is a Work that i do for testing purpose to bring it to Unity's WebPlayer at some time. This are some first Renderings i did.
Just playing around with 3DS Max Perspective Match and the Gimp...
I made this little thing a few days ago. Goal was to deliver in a very short amount of time some sort of "CONCEPT" of how a Building would look like if we put some COR-TEN panels in the front of it to hide the old Facade. This is what comes out. Take a look
This is my first Spacecraft try. Found some References in the Net and just started to model it. Some parts of this model are very messy so i ahve to fix some parts of this model but i think for a first try its not bad at all. Going on with this this Weekend. I
Particle Pins is just a Test Scene i made to check out some Particle Flow Operators. I'm just playing with it, maybe some "Great" Idea will come out. I will try to render out the whole Animation. There are 100.000 Pins falling down on a corkboard, once they bounced off 2 times from the Board
I made some Renderings for the interior of a Bathroom for a local "Hotel". The modelling part was very fast, something around 1 Hour. The hard part was to find the right Stone for the Client. In this case they wanted to have a "Quartzite" finish on the Floor and also as a "Wall" for
Just to do some Practice i made this Arch. Viz. of an interior Rendering of a living room. Not all the models in this scene are from. I downloaded some of them from http://www.archive3d.net. All the materials and shaders in the scene are from me. Rendered in V-Ray 3.0 in Autodesk 3DsMax 2015.