Cookies3D-C3D Logo Tests with P-Flow... Just playing with Pflow ans a Script called "Pflow to Splines". You can download it from here: Scriptspot I really love this Script. It traces a Spline for every Particle that Pflow emit. I really love to play around with this thing. The whole Thins is also animated. To make
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So far Biscotti Giancarlo has created 41 blog entries.
A new Project on the Way. This time i had to make the old Church in Sterzing, my Hometown. This is a Work that i do for testing purpose to bring it to Unity's WebPlayer at some time. This are some first Renderings i did.
Just playing around with 3DS Max Perspective Match and the Gimp...
I made this little thing a few days ago. Goal was to deliver in a very short amount of time some sort of "CONCEPT" of how a Building would look like if we put some COR-TEN panels in the front of it to hide the old Facade. This is what comes out. Take a look
This is my first Spacecraft try. Found some References in the Net and just started to model it. Some parts of this model are very messy so i ahve to fix some parts of this model but i think for a first try its not bad at all. Going on with this this Weekend. I
Particle Pins is just a Test Scene i made to check out some Particle Flow Operators. I'm just playing with it, maybe some "Great" Idea will come out. I will try to render out the whole Animation. There are 100.000 Pins falling down on a corkboard, once they bounced off 2 times from the Board
I made some Renderings for the interior of a Bathroom for a local "Hotel". The modelling part was very fast, something around 1 Hour. The hard part was to find the right Stone for the Client. In this case they wanted to have a "Quartzite" finish on the Floor and also as a "Wall" for
Just to do some Practice i made this Arch. Viz. of an interior Rendering of a living room. Not all the models in this scene are from. I downloaded some of them from http://www.archive3d.net. All the materials and shaders in the scene are from me. Rendered in V-Ray 3.0 in Autodesk 3DsMax 2015.
Just for fun. I tryed tso design a old Car from 1930. A Frazier Nash from 1935. After modelling the car i decided to "Pimp" it to something like "Steampunk". I added some Turbo Props. This is a Work in Progress. Here are some screenshots.
Sunday i made some Tests to match camera positions from a given Picture. In 3DS Max its fairly simple to setup the "Perspective" match. Then you can simply put in every Object you would into the scene. The lightning was done with a Daylight System. Renderer: Mental Ray
Hallo an alle, habe mal wieder etwas am Start. Diesmal habe ich mich über meine Cookies3D Schrift hergemacht und ein wenig animiert. Das ganze wurde in Realflow erstellt und dann in 3DS-Max mit V-Ray gerendert. Zur Zeit arbeite ich gerade an einer neuen Version mit anderen Materialien usw. Habe hier mal ein Video reingemacht.
Had to make an Afghan Village. Just playing with some Models for a Indie Game Project and doing some Renderings. Here is the Link to the Gallery: Afghan Village