Im working on some Projects at the Moment, one of them is a Material Showroom. The goal is to create a Showroom with Photorealisitic Materials to show off in Real Time to the End Customer.
New Project in my Portfolio: The Church - Historical Reconstruction This is a Realtime 3D Reconstruction of a Church in my Hometown. The Project is made in Unity3D for WebGL. Here is the Link to my Portfolio Section. (not finished yet)
Here we go... It is not finished yet but im working on it.
A new Project on the Way. This time i had to make the old Church in Sterzing, my Hometown. This is a Work that i do for testing purpose to bring it to Unity's WebPlayer at some time. This are some first Renderings i did.
Just playing around with 3DS Max Perspective Match and the Gimp...
I made this little thing a few days ago. Goal was to deliver in a very short amount of time some sort of "CONCEPT" of how a Building would look like if we put some COR-TEN panels in the front of it to hide the old Facade. This is what comes out. Take a look
I made some Renderings for the interior of a Bathroom for a local "Hotel". The modelling part was very fast, something around 1 Hour. The hard part was to find the right Stone for the Client. In this case they wanted to have a "Quartzite" finish on the Floor and also as a "Wall" for
Just to do some Practice i made this Arch. Viz. of an interior Rendering of a living room. Not all the models in this scene are from. I downloaded some of them from http://www.archive3d.net. All the materials and shaders in the scene are from me. Rendered in V-Ray 3.0 in Autodesk 3DsMax 2015.
Habe mal wieder ein neues "kleines" Projekt am Start: Meine Wohnung in 3D zu modellieren und begehbar zu machen. Das ganze soll nur ein kleines Training sein für meine zukünftigen Arbeiten. Hier mal eine paar Screens: Cookies3D Home