Moloecular Fondue:

I made this to try some High Poly Renders in V-Ray. I noticed that adding the Procedural Environment Fog is really heavy for V-Ray to render so i decided to get rid of that by doing the Volumetric Fog by Hand and adding some Shaders to simulate that Fog, but i really cant figure out how to do that.

Some Test Renders, over 35 min. each. To much i believe.