Im working on some Projects at the Moment, one of them is a Material Showroom. The goal is to create a Showroom with Photorealisitic Materials to show off in Real Time to the End Customer.
Moloecular Fondue: I made this to try some High Poly Renders in V-Ray. I noticed that adding the Procedural Environment Fog is really heavy for V-Ray to render so i decided to get rid of that by doing the Volumetric Fog by Hand and adding some Shaders to simulate that Fog, but i really cant
I called this Still Life: All my Friends. I done it late in the Night after a party. Thinking about all this things surrounding me, and some people die with this things so here we go.
Cookies3D-C3D Logo Tests with P-Flow... Just playing with Pflow ans a Script called "Pflow to Splines". You can download it from here: Scriptspot I really love this Script. It traces a Spline for every Particle that Pflow emit. I really love to play around with this thing. The whole Thins is also animated. To make
I made this little thing a few days ago. Goal was to deliver in a very short amount of time some sort of "CONCEPT" of how a Building would look like if we put some COR-TEN panels in the front of it to hide the old Facade. This is what comes out. Take a look
I made some Renderings for the interior of a Bathroom for a local "Hotel". The modelling part was very fast, something around 1 Hour. The hard part was to find the right Stone for the Client. In this case they wanted to have a "Quartzite" finish on the Floor and also as a "Wall" for
Sunday i made some Tests to match camera positions from a given Picture. In 3DS Max its fairly simple to setup the "Perspective" match. Then you can simply put in every Object you would into the scene. The lightning was done with a Daylight System. Renderer: Mental Ray
Habe mal wieder ein neues "kleines" Projekt am Start: Meine Wohnung in 3D zu modellieren und begehbar zu machen. Das ganze soll nur ein kleines Training sein für meine zukünftigen Arbeiten. Hier mal eine paar Screens: Cookies3D Home